Sunday 7 March 2010

one last test id like to upload that i did on submission day



using trapcode particular i made some pretty decent looking fairy dust in after effects. But i didn't get on with hanimating till near the end. so i couldn't get the final animation all that polished. but as a test it stands up well for what it could have been. :)

Friday 5 March 2010

Submission Day..

Has been a pretty stressful day, no surprise.
Lots of problems needing quick results. I think i managed to reach a decent compromise.
We were meaning to have the Occlusion layer ready for our scene today, we all had a go at rendering it and all we got was 2 seconds worth collectively. So we didn't manage to get that done. The render farm was an option but we opted instead to chop doing the shadows and textures and go with just the colours and lighting. Unfortunately, when compositing in After Effects, the layers would not match up, possibly due to the way it was rendered, even the lighting was missing frames.
so we rendered out the colour version, which looked fine, just it was missing a lot without the shadows.
I spent about an hour animating the particles in AE, it looks ok , just rushed. Trapcode Particular is a good thing to use when doing particles at short notice.I was trying to put an obscure in front and animate it hiding the particles, however it makes soo many passes around the bed, it would be impossible to do in an hour and look decent.
Burning to disc was a bit of a time sink as well.
Rendering was left to a pretty late stage. i was hoping to have time left to do a better job with compositing and sound.
On the plus side, the Sound design students went to town on the sound, great score, great sound effects. really brings atmosphere to the scene. I think had we recruited the students come day one, their work would have informed ours a lot more, it would have influenced the animation. The title looks great in after effects. Pretty much what we had in mind from the sketches and colour versions we did.
I hadn't thought a lot about the transition from book 2D to 3D environment, we did great if a bit rushed.
If I had an extra week i would have done a lot more work integrating the 2D and 3D, its just a fade, i would have liked more masks to make it more interesting.
I think a project that isn't fulfilling its potential due to over ambition is still really useful exercise. It has definitely showed me to make a schedule and stick to it. Plan out these variables.

Tuesday 2 March 2010

last week, got till friday to have 2 projects done.

Its tuesday and i got alot done.

have nearly done all the anmation for the scene. need to redo the Ncloth as it didnt look too good. and also i need to animate particles in the princess n the pea scene.


http://library.creativecow.net/articles/castaneda_alvaro/Maya_Tutorial_005/video-tutorial.php

am watching this tutorial i found on doing particles in Maya. as i was having trouble putting in expressions for particles in AE.
was planning to do them in Ae, but the tutorial i saw showed i can attach it to a null object with an expression, but that refuses to work.
i will be giving it a go tomorrow i think. i want to have a scene finished for steves project as well. so for now i will check out this tutorial, finish the hand done animation for the scene and maybe round off some of the shots for steves project.

this is probably gonna be my penultimate blog entry, as i will be focussing all my efforts on finishing.